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1992-08-02
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8KB
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* SOLEAU SOFTWARE PRESENTS *
BATTLE FOR ATLANTIS
(2.2)
_______________________________
Programed by William Soleau
Version 2.2 (c) 1992
Requirements: 100% IBM EGA GRAPHICS
Files Needed:
Atlantis.exe Atlant0.ovl Atlant00.ovl
Atlant1.ovl Atlant2.ovl Atlant3.ovl
* Directions / Objective *
The object of Atlantis is to conquer all eight islands
which make up the atoll called 'Atlantis'. You play the army
called the Olympians. The computer will play the other three
adversaries, the Calydonians, Argonauts, and the Titans.
The game is quite simple to learn and offers different
levels of play. The game rules are very similar to the classic
game of 'Risk,' yet Battle for Atlantis adds many other
features and elements that have a dramatic impact on the
outcome of the game.
* To Begin Play *
At the opening screen, the game will ask you for a level of
difficulty: 1=Easy to 7=Hard, ?=Random. Then it will ask you how
many armies are possible for each grid at the start of the game.
The maximum is 8 the minimum is 1.
The computer decides who will take the first turn. The game
will then begin. At the beginning of each turn, you are given armies
based on the number of grids you occupy. That number is divided by 3
and gives you that number of armies to place onto the board. Each
island gives you extra armies if you totally control all its grids.
The island values are shown below.
2
4
4 5
6 3
3 5
* Placing Armies *
You will be shown the number of armies you have received
for each turn (minimum is 2). The computer will then ask you for
the destination city which is the top number in each grid. There
are a total of 43 cities on the game board. Once you have selected
the city, it will then ask you how many troops you want to place
there. (The number below the city number is the number of armies
presently in that grid.) This continues until all the armies you
have been given for that turn, are placed onto the board.
* Attacking *
To attack another grid, it must be adjacent to the grid you're
attacking from. There are lines from island to island that allow
you to travel across the water (in ships) to attack other islands.
You can only attack another grid if your total number of armies in
that grid is equal to or greater than the number you're attacking.
The computer then rolls dice (not shown) to decide the outcome.
If the attacking army has a higher number than the defending army,
then one army will be subtracted from the defending city; the
opposite is true if the attacking army loses. A tie will count as
a loss for the attacking army (so the defending city carries the
advantage).
The computer will ask you if you want to keep attacking or stop.
If your attacking army ever gets down to 1, you will forfeit
not only the turn, but also your grid to the defending army. If you
defeat the defending army by eliminating all his troops, you will
be asked how many troops (from the ones you have left) you want
moved into the conquered grid.
When you are finished with your turn, you will press the <P> key
for Pass, and play will then go to the computer, who plays the other
three Clans.
* The Action Keys *
A-P-S-Q-M-O <H>elp
A = ATTACK
P = PASS
S = SPEED UP/DOWN PLAY
Q = QUIT
M = MOVE ARMIES (AT END OF EACH TURN
YOU ARE ALLOWED TO MOVE ONE SET OF
ARMIES TO AN ADJACENT GRID, PLAY
WILL AUTOMATICALLY BE PASSED TO THE
NEXT PLAYER.)
O = OPTION BOARD (OPTIONS)
SOUND TOGGLE
VIEW PREVIOUS SCORES (SCOREBOARD)
START A NEW GAME
SAVE GAME
QUIT GAME
H = HELP (SHOWS ACTION KEY DEFINITIONS)
* Other Elements *
Every so often a message will pop up to say one of
the following.
1 = AN Earthquake has hit the Islands (4 grids)
2 = Flooding has inundated some grids (4 grids)
3 = A rebellion has occurred in one of your grids
4 = Good weather has doubled the Men located on the
Production Centers (Indicated by a (*) next to
the City number).
If the message is one of the first 3, Hold On!, it could hit
in cities that you occupy. The computer will indicate which
grids are hit and some men will be deducted from their total.
If the message is 4 and you happen to occupy a grid with a (*)
next to the City Number, then your number of armies will double
in that grid (of course that goes for your opponents as well...).
If you are eliminated from the game board by the computer's
other Clans, you will be shown a special menu that allows you to
concede that game and play another one (the score will be recorded
as a loss on that level). You can have the computer play the game
out to find out who will eventually be the victor. It can play out
at the same speed, or Fast Play which is recommended, because who
wants to see the computer have all the fun playing.
* SOLEAU SOFTWARE MEMBERSHIP / REGISTRATION *
Atlantis is distributed as Shareware. A registration fee of
$12.00 is requested if you find this game is a worthy addition to
your collection. The registered version of Atlantis will greatly
speed up the loading and exiting of the program and you will
instantly become a Soleau Software Member. All Members receive
information and discounts on our other Shareware Games, plus Special
Bonus Package Offers.
Please take the time to read the ATL_REG.DOC file which describes
how you can get information on our many other games and how to become
a Soleau Software Member.
We at Soleau Software thank you for your support and hope you
will continue to enjoy this as well as our other Shareware products.
Sincerely,
William Soleau
President
Soleau Software
163 Amsterdam Ave
Suite 213
NYC, NY. 10023
Compuserve #: 70407,1730